In this short text I would like to tell you how I end up doing Gravity Duck 64 project.
Everything started from original game developed by Woblyware. This great game idea keep me playing till I ended it. Simple unique game play was a key for keep me engaged.
You can check original game here:
Meantime in my mind born idea that this game could be ported to C64. Gameplay take place on single not scrolled screen so it should be easy to do on C64. I make games for a living but always have a dream to make C64 game. So this is how I started my spare time project called Gravity Duck 64.
Current gameplay preview:
I started with experimenting with the art style and look of the game. Below you can find my experiments with it.
I decided to go with hires graphics and multilayered multiplexed sprites (hires + multicolor) for each character in game. Below you can find final bacground for the game.
Next was a sprite myltiplexer that support double layer sprites.
Next I designed sprites for the game.
Main engine of the game is ready and I hope that more elements of the game will be ready soon.